How to Calculate Payback Period for Mobile Apps
Learn how to calculate CAC payback period, what benchmarks to target, and strategies to reduce time-to-payback for sustainable growth.

How to Calculate Payback Period for Mobile Apps
Payback period tells you how long it takes to recover your user acquisition costs through revenue.
It's one of the most important metrics for sustainable growth. If it takes 18 months to break even on a user and your average retention is only 6 months, you're losing money on every install.
The calculation is straightforward:
Payback Period = CAC / Monthly ARPU
If your CAC is $10 and your average user generates $3.50 per month, your payback period is 2.8 months.
But there are nuances depending on your business model. Here's how to calculate it accurately and what benchmarks to target.
Why Payback Period Matters
Payback period determines your cash flow and growth velocity.
Shorter payback means you recoup acquisition costs faster, which means you can reinvest that cash into acquiring more users.
Longer payback means your capital is tied up for months before you break even, which limits how aggressively you can scale.
Two apps with the same LTV and CAC can have very different growth trajectories based on payback period alone.
Example:
- App A: $30 LTV, $10 CAC, 3-month payback
- App B: $30 LTV, $10 CAC, 12-month payback
Both have a 3:1 LTV:CAC ratio, but App A can scale 4x faster because cash recycles every quarter instead of annually.
How to Calculate Payback Period
Basic Formula
Payback Period (months) = CAC / Monthly ARPU
Example:
- CAC = $10
- Monthly ARPU = $3.50
- Payback Period = $10 / $3.50 = 2.86 months
This tells you it takes roughly 2.8 months for the average user to generate enough revenue to cover their acquisition cost.
Formula with Gross Margin (Subscription Apps)
For subscription apps with significant COGS (cost of goods sold), you need to account for margin:
Payback Period = CAC / (Monthly ARPU × Gross Margin %)
Example:
- CAC = $50
- Monthly ARPU = $30
- Gross Margin = 80%
- Payback Period = $50 / ($30 × 0.80) = $50 / $24 = 2.1 months
Gross margin accounts for server costs, payment processing, and content delivery. If you don't factor this in, your payback calculation will be optimistic.
Alternative: Cumulative Revenue Approach
If revenue isn't consistent month-to-month, track cumulative revenue by cohort:
- Acquire 1,000 users at $5 CAC = $5,000 total cost
- Track revenue over time:
- Month 1: $2,000 (40% payback)
- Month 2: $1,500 (70% payback)
- Month 3: $1,500 (100% payback)
Payback happens in Month 3 when cumulative revenue = total CAC.
This method is more accurate for apps with variable monetization patterns (e.g., IAP-heavy games).
Payback Period by Monetization Model
Subscription Apps
Typical payback: 2-7 months
Subscription apps generate predictable recurring revenue, which makes payback period easier to forecast.
Key factors:
- Trial conversion rate
- Time to first payment
- Subscription price
Example (streaming app):
- CAC = $20
- $9.99/month subscription
- 30% trial-to-paid conversion
- Effective monthly ARPU = $9.99 × 0.30 = $3.00
- Payback Period = $20 / $3.00 = 6.7 months
Ad-Monetized Apps
Typical payback: 1-3 months
Ad revenue accumulates quickly if users are engaged daily.
Key factors:
- Daily active users (DAU)
- Session frequency
- Ad fill rate and eCPM
Example (casual game):
- CAC = $2
- Monthly ARPU from ads = $1.50
- Payback Period = $2 / $1.50 = 1.3 months
In-App Purchase Apps
Typical payback: 3-12 months
IAP monetization is lumpy. Most users pay nothing; a small percentage generates most revenue.
Key factors:
- Conversion rate to first purchase
- Average purchase size
- Purchase frequency
Example (productivity app):
- CAC = $15
- 5% of users make a purchase
- Average purchase = $20
- Monthly ARPU = $20 × 0.05 = $1.00
- Payback Period = $15 / $1.00 = 15 months
This is why IAP apps often struggle with payback. The solution is usually to increase conversion rate or average purchase value.
2025 Payback Period Benchmarks
Based on industry data:
| App Type | Target Payback | Notes |
|---|---|---|
| Subscription apps | 2-7 months | Duolingo reduced from 9 to 4.5 months |
| Ad-monetized (casual) | 1-3 months | Fast payback due to daily sessions |
| Gaming (IAP) | 3-12 months | Depends heavily on payer conversion |
| SaaS/Productivity | 6-12 months | Higher LTV justifies longer payback |
| eCommerce/Utility | 3-6 months | Transaction-based revenue |
General benchmark: Most apps should target 12 months or less.
Aggressive growth target: 3-6 months allows for faster reinvestment.
How to Reduce Payback Period
If your payback period is too long, you have three levers:
1. Reduce CAC
Improve creative: Better ads lower CPI, reducing CAC.
Optimize targeting: More precise targeting attracts higher-quality users at lower cost.
Test new channels: If Meta CAC is $20 and Apple Search Ads CAC is $10, shift budget.
Example:
- Reduce CAC from $15 to $10
- Monthly ARPU stays $3
- Payback drops from 5 months to 3.3 months
2. Increase Early Revenue
Shorten trial periods: Move from 14-day to 7-day trials to get paid conversions faster.
Optimize paywall timing: Show the paywall when users are most likely to convert.
Introduce one-time purchases: Offer a lifetime unlock or premium feature early.
Example:
- CAC stays $15
- Increase Month 1 ARPU from $2 to $4 through better monetization
- Payback drops from 7.5 months to 3.8 months
3. Improve Retention
Better retention increases LTV, but it also accelerates payback by keeping users engaged longer.
Strengthen onboarding: Users who complete onboarding have 2x higher retention.
Add engagement loops: Push notifications, streaks, and social features increase DAU.
Example:
- Month 1-2 retention improves 20%
- Users stay engaged longer, generating revenue faster
- Payback drops from 6 months to 4.5 months
Payback Period vs LTV:CAC Ratio
These metrics measure related but different things:
LTV:CAC ratio tells you total profitability. A 3:1 ratio means you eventually make $3 for every $1 spent.
Payback period tells you cash flow speed. How quickly do you get that $3?
You can have a strong LTV:CAC ratio (4:1) but a long payback period (18 months), which limits growth velocity.
Or you can have a moderate LTV:CAC ratio (2.5:1) but a fast payback period (3 months), which enables aggressive scaling.
Both metrics matter. LTV:CAC determines sustainability. Payback period determines growth speed.
Cohort-Level Payback Analysis
Don't just calculate blended payback. Track it by acquisition cohort.
Example:
| Cohort | CAC | Monthly ARPU | Payback Period |
|---|---|---|---|
| Jan 2025 | $12 | $4 | 3 months |
| Feb 2025 | $15 | $3.50 | 4.3 months |
| Mar 2025 | $10 | $5 | 2 months |
This shows:
- February had higher CAC and lower ARPU (investigate why)
- March cohort has fastest payback (double down on what worked)
Cohort analysis reveals trends blended metrics hide.
Case Study: Duolingo
Duolingo reduced payback period from 9 months to 4.5 months through:
- Better channel mix: Shifted budget to higher-quality channels
- Improved targeting: Focused on users more likely to convert
- Onboarding optimization: Increased trial-to-paid conversion
The result: faster cash recycling enabled more aggressive growth.
This demonstrates that payback period isn't fixed. It's a lever you can pull.
Common Payback Period Mistakes
1. Using Blended ARPU Instead of Cohort ARPU
New users monetize differently than mature users. Use first 90-day ARPU for payback calculations.
2. Ignoring Gross Margin
If 30% of revenue goes to costs, your effective ARPU is 70% of reported revenue. Don't forget to adjust.
3. Not Tracking by Channel
Apple Search Ads users might have 3-month payback while TikTok users have 8-month payback. Blended metrics hide this.
4. Comparing to Wrong Benchmarks
A subscription app shouldn't compare to ad-monetized benchmarks. Context matters.
Key Benchmarks to Remember
- Target 12 months or less for most apps
- Subscription apps: 2-7 months
- Ad-monetized apps: 1-3 months
- Gaming (IAP): 3-12 months
- Top apps have reduced payback from 9 months to 4.5 months
- Fast payback (3-6 months) enables aggressive scaling
FAQs
What is payback period for mobile apps?
Payback period is the time it takes for a user to generate enough revenue to cover their acquisition cost (CAC). It's calculated as CAC divided by monthly ARPU. For example, if CAC is $10 and monthly ARPU is $3.50, payback period is 2.8 months.
What's a good payback period?
For most mobile apps, 12 months or less is considered good. Subscription apps typically target 2-7 months. Ad-monetized apps often achieve payback in 1-3 months. Top-performing apps have reduced payback from 9 months to 4.5 months through optimization.
How do you calculate payback period?
Basic formula: Payback Period = CAC / Monthly ARPU. For subscription apps with cost of goods: Payback Period = CAC / (Monthly ARPU × Gross Margin %). Example: $50 CAC / ($30 ARPU × 0.80 margin) = 2.1 months.
How can I reduce payback period?
Three main levers: (1) Reduce CAC through better creative and targeting, (2) Increase early revenue through pricing optimization and paywall timing, (3) Improve retention to keep users monetizing longer.
Why does payback period matter more than LTV:CAC ratio?
LTV:CAC tells you total profitability. Payback period tells you cash flow speed. Fast payback lets you reinvest revenue quickly and scale aggressively. Slow payback ties up capital and limits growth velocity.
Payback period is the metric that determines how fast you can grow. Optimize for faster payback, and you unlock the ability to scale profitably.
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