Unit Economics for Mobile Apps Explained
Learn how to calculate and optimize unit economics for mobile apps, including LTV, CAC, payback period, and the metrics that determine sustainable growth.

Unit Economics for Mobile Apps Explained
You can have millions of downloads and still go out of business.
Growth without profitability is just expensive vanity.
Unit economics tell you whether each user you acquire generates more value than they cost—the fundamental question that determines if your business is sustainable.
Here's how to calculate and optimize unit economics for mobile apps.
What Are Unit Economics?
Unit economics measure the profit or loss from acquiring and monetizing a single user.
The core question: "If I acquire one user, how much money do I make (or lose)?"
Key components:
- LTV (Lifetime Value): Total revenue a user generates
- CAC (Customer Acquisition Cost): Cost to acquire that user
- Gross Margin: Revenue minus direct costs (servers, payments, content)
- Payback Period: Time to recover CAC
When LTV exceeds CAC by a healthy margin (typically 3:1), your unit economics are positive and growth is sustainable.
When CAC exceeds LTV, you're losing money on every user. Growth accelerates failure.
The Core Unit Economics Metrics
1. LTV (Lifetime Value)
Formula: LTV = ARPU / Churn Rate
Or: LTV = Average Revenue Per User × Average Lifespan
Example (subscription app):
- Monthly ARPU: $8
- Monthly churn rate: 10% (0.10)
- LTV = $8 / 0.10 = $80
Example (ad-monetized app):
- Daily ARPU: $0.15
- Average lifespan: 90 days
- LTV = $0.15 × 90 = $13.50
What's good:
- Subscription apps: $30-$150+ LTV
- Gaming (IAP): $5-$50 LTV
- Ad-monetized: $2-$20 LTV
2. CAC (Customer Acquisition Cost)
Formula: CAC = Total Marketing Spend / Number of New Users
Example:
- Monthly marketing spend: $50,000
- New users acquired: 2,500
- CAC = $50,000 / 2,500 = $20
Note: Some teams include all costs (salaries, tools, overhead) in "fully loaded CAC." For unit economics, use direct marketing spend only.
What's good:
Depends on LTV. If LTV is $60, a $20 CAC (3:1 ratio) is excellent. If LTV is $25, a $20 CAC (1.25:1 ratio) is unsustainable.
3. LTV:CAC Ratio
Formula: LTV:CAC = LTV / CAC
This is the most important unit economics metric.
Example:
- LTV = $80
- CAC = $25
- LTV:CAC = $80 / $25 = 3.2:1
Benchmarks:
- Below 1:1 – Losing money on every user
- 1:1 to 2:1 – Breakeven to thin margins
- 3:1 – Industry standard for sustainable growth
- 4:1+ – Strong unit economics, room to scale aggressively
Why 3:1 is the target:
LTV measures revenue, not profit. After costs (servers, support, payments, salaries), you need margin. 3:1 provides buffer for operational expenses.
4. Payback Period
Formula: Payback Period = CAC / Monthly ARPU
Example:
- CAC = $20
- Monthly ARPU = $5
- Payback Period = $20 / $5 = 4 months
What's good:
- Subscription apps: 2-7 months
- Ad-monetized apps: 1-3 months
- Gaming (IAP): 3-12 months
- Target <12 months for most apps
Faster payback enables faster reinvestment and scaling.
5. Gross Margin
Formula: Gross Margin = (Revenue - Direct Costs) / Revenue
Example:
- Monthly revenue per user: $10
- Direct costs (servers, payment processing, content): $3
- Gross Margin = ($10 - $3) / $10 = 70%
Why it matters:
High gross margin (70%+) means you keep most of your revenue after costs. This improves true profitability beyond LTV:CAC ratio.
How to Calculate Your Unit Economics
Step 1: Calculate LTV
Track cohort revenue over time:
- Install 1,000 users in January
- Track cumulative revenue: Month 1, Month 3, Month 6, Month 12
- Divide total revenue by 1,000 to get LTV
For early-stage apps:
Use predicted LTV based on early revenue and retention curves.
Step 2: Calculate CAC
Sum all marketing spend (Meta, Google, TikTok, ASA, etc.) and divide by total new users acquired.
Track by channel:
- Meta CAC
- Google CAC
- TikTok CAC
- Blended CAC (all channels)
Different channels will have different CACs and LTVs.
Step 3: Calculate LTV:CAC Ratio
Divide LTV by CAC for each channel and blended.
Example:
| Channel | LTV | CAC | LTV:CAC |
|---|---|---|---|
| Meta | $50 | $18 | 2.8:1 |
| $60 | $15 | 4.0:1 | |
| TikTok | $45 | $22 | 2.0:1 |
| Blended | $52 | $17 | 3.1:1 |
Google has the best unit economics (4:1). TikTok is marginal (2:1).
Step 4: Calculate Payback Period
Divide CAC by monthly ARPU.
Step 5: Calculate Gross Margin
Identify direct costs:
- Server/hosting costs
- Payment processing fees (2-3%)
- Content delivery costs
- Third-party API costs
Subtract from revenue to get gross profit. Divide by revenue for gross margin %.
Unit Economics by Business Model
Subscription Apps
Target unit economics:
- LTV: $50-$150
- CAC: $15-$40
- LTV:CAC: 3:1 to 5:1
- Payback: 2-7 months
- Gross Margin: 70-85%
Example (meditation app):
- Subscription: $10/month
- Average subscription length: 8 months
- LTV = $10 × 8 = $80
- CAC = $22
- LTV:CAC = 3.6:1
- Payback = 2.2 months
- Gross Margin = 78%
Strong unit economics. Room to scale.
Ad-Monetized Apps
Target unit economics:
- LTV: $5-$20
- CAC: $1-$5
- LTV:CAC: 3:1 to 5:1
- Payback: 1-3 months
- Gross Margin: 50-65% (after ad network cuts)
Example (hyper-casual game):
- Daily ad revenue: $0.18
- Average lifespan: 60 days
- LTV = $0.18 × 60 = $10.80
- CAC = $2.50
- LTV:CAC = 4.3:1
- Payback = 1.5 months
- Gross Margin = 55%
Strong unit economics. Highly scalable.
In-App Purchase Apps
Target unit economics:
- LTV: $10-$100 (wide variance)
- CAC: $3-$30
- LTV:CAC: 2:1 to 4:1
- Payback: 3-12 months
- Gross Margin: 65-75%
Example (puzzle game):
- 5% of users make purchases
- Average purchase value: $15
- Purchase frequency: 2x per user lifetime
- LTV = $15 × 2 × 0.05 = $1.50
- CAC = $4.00
- LTV:CAC = 0.375:1
Negative unit economics. Not sustainable.
IAP apps often struggle with unit economics because only 2-5% of users pay. LTV needs to be much higher or CAC much lower.
How to Improve Unit Economics
Strategy 1: Increase LTV
Improve retention:
- Better onboarding (can lift retention 20-40%)
- Engagement loops (push notifications, streaks)
- Product improvements
Increase monetization:
- Optimize paywall timing
- Test pricing
- Add new revenue streams (ads + subscriptions)
Example:
- Improve Day 7 retention from 25% to 35%
- Average lifespan increases from 60 days to 90 days
- LTV increases 50%
Strategy 2: Reduce CAC
Improve creative:
- Test new hooks and formats
- Better targeting to high-intent audiences
Optimize app store page:
- Higher conversion rate = more installs per click = lower CAC
Shift to lower-cost channels:
- If Meta CAC is $25 and ASA CAC is $15, shift budget
Example:
- Improve creative CTR from 1.5% to 2.2%
- CPI drops 30%
- CAC drops 30%
Strategy 3: Improve Gross Margin
Negotiate better rates:
- Server costs
- Payment processing fees
- Ad network revenue shares
Example:
- Reduce server costs from $0.30/user to $0.20/user
- Gross margin improves from 70% to 73%
Small improvements compound over millions of users.
Strategy 4: Focus on High-Quality Channels
Not all users are equal. Some channels deliver 2x higher LTV.
Example:
- Apple Search Ads: $75 LTV, $18 CAC = 4.2:1
- TikTok: $45 LTV, $22 CAC = 2.0:1
Shift budget to ASA to improve blended unit economics.
When Unit Economics Are Good Enough to Scale
Scale when:
- LTV:CAC ≥ 3:1 (industry standard)
- Payback period ≤ 12 months (preferably 3-6 months)
- Gross margin ≥ 60% (enough buffer for costs)
- LTV is stable or growing cohort-over-cohort
If any of these are off, fix unit economics before scaling aggressively.
When Unit Economics Are Too Weak to Scale
Don't scale if:
- LTV:CAC < 2:1
- Payback period > 18 months
- LTV declining month-over-month
- Gross margin < 40%
Focus on:
- Improving retention
- Increasing monetization
- Reducing CAC through better creative
Scale only after unit economics improve.
Unit Economics Red Flags
Red Flag 1: LTV Declining
If March cohort has $50 LTV and June cohort has $35 LTV, your product is weakening.
Action: Fix product before scaling UA.
Red Flag 2: CAC Rising Faster Than LTV
If CAC increases 40% but LTV only increases 10%, margins are compressing.
Action: Improve creative, targeting, or pause scaling.
Red Flag 3: Payback Period Exceeds User Lifespan
If payback is 15 months but users churn at 10 months, you never recover CAC.
Action: Improve monetization and retention before resuming UA.
Key Takeaways
- Unit economics measure profitability per user: LTV, CAC, LTV:CAC ratio, payback, gross margin
- Target 3:1 LTV:CAC ratio for sustainable growth; 4:1+ is strong
- Payback period should be <12 months, ideally 3-6 months
- Improve unit economics by increasing LTV (retention, monetization) or decreasing CAC (creative, targeting)
- Don't scale if LTV:CAC < 2:1 or payback > 18 months
FAQs
What are unit economics in mobile apps?
Unit economics measure the profitability of acquiring and monetizing a single user. Key metrics include LTV (Lifetime Value), CAC (Customer Acquisition Cost), LTV:CAC ratio, payback period, and gross margin. These determine if your app can grow profitably.
What is a good LTV:CAC ratio?
A sustainable LTV:CAC ratio is at least 3:1, meaning users generate 3x more revenue than they cost to acquire. Top-performing apps maintain 4:1 or higher. Below 2:1, margins are too thin for sustainable growth.
How do you calculate unit economics for mobile apps?
Calculate LTV (ARPU / Churn Rate), CAC (Marketing Spend / New Users), LTV:CAC Ratio (LTV / CAC), Payback Period (CAC / Monthly ARPU), and Gross Margin (Revenue - Direct Costs / Revenue). These metrics together show if growth is profitable.
Why does LTV:CAC need to be 3:1 instead of just above 1:1?
LTV measures revenue, not profit. After operational costs (servers, support, development, overhead), you need margin. 3:1 provides buffer for these costs and ensures sustainable profitability.
Can I scale with weak unit economics?
Scaling with weak unit economics (LTV:CAC < 2:1) accelerates failure. You burn cash faster without fixing fundamentals. Focus on improving retention and monetization before scaling aggressively.
Unit economics are the foundation of sustainable growth. Get them right, and you can scale confidently. Ignore them, and growth becomes a liability.
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